Complete coverage of North America (United States, Canada and Alaska).
Enhanced textures to assist in rendering clear visuals as low as 250-500ft.
High volume autogen layout with optimizations for maximum performance.
Update system checks for updates of all installed GEX products at once.
Upgrade patches provided for UTX USA\Canada and UT Alaska users.
Automated install order of GEX regions as they are added or removed.
Synchronizes all GEX regions. No texture switching between regions.
Full texture support for SceneryTech and Xclass landclass products.
1m/pixel - 1024x1024 Textures - No excessive resolution to render.
Automated file backup system with merged region backup storage.
Single interface readout and control for all GEX region products.
Textures derived from licensed Aerial and Satellite imagery.
2D enhancements produce simulated 3D depth in textures.
Direct product links from the interface to add new regions.
FSX tree render issue addressed in autogen annotation.
Automated one click/browse move of backup directory.
Includes all seasons and night lighting environment.
Realistic custom designed night lighting textures.
Real time region status interface readout.
Improved default FSX road night lighting.
Universal user manual for all products.
Highly detailed aerial views.
Natural seasonal blending.
Flight One Software, Nick
Needham and Anthony Vos, Developers of the Award Winning Ground
Environment are proud to present:
Ground Environment X North
America
Our first release in the
series of Ground Environment textures, designed exclusively for
Microsoft® Flight Simulator X and now adds support for Flight Simulator X: Steam Edition.
Ground Environment X is designed around a
1m/pixel texture resolution, native 1024x1024 pixels, all seasons,
meticulously designed night textures and the latest techniques in
autogen placement and alignment while keeping maximum Flight
Simulator performance in mind during development.